Christopher George
Character Artist

www.superostrich.net
superostrich@gmail.com
805-216-2392

Summary

I've been working in the games industry since September, 1993. I was 17 years old and fresh out of high school. My passion for games has remained high all these years later, and I'm constantly trying to improve my skills and teach others the things I've learned. I've worked in everything, from pixel pushing sprites back on the Sega Genesis, to high-end 3D art on current generation consoles. I can't imagine doing anything else as a career. This is truly where I belong.

Work Experience

2004 - Present : Neversoft Entertainment

I was Lead Character Artist on the following titles:

  • Gun
  • Guitar Hero III: Legends of Rock
  • Guitar Hero World Tour
  • Guitar Hero Metallica
  • Guitar Hero 5
  • Guitar Hero: Warriors of Rock

I am currently the Lead Characters, Weapons and Vehicles artist on an unannounced title

2002 - 2004 : Left Field Productions

Art Director: MTX Mototrax
Lead Artist: Backyard Football

1997 - 2002 : Paradox Development

Lead Character Artist (and frequently Animator) on the following titles:

  • Wu Tang: Shaolin Style
  • X-men: Mutant Academy
  • X-men: Mutant Academy 2
  • X-men: Next Dimension

1996 - 1997 : Neversoft Entertainment (again)
I worked for Neversoft on an unreleased game named "Exodus" for the PS1 during this time. I was a character and mech artist for this title.

1994 - 1995 : Clockwork Tortoise
My first shipped games came out of this place. This is back in the old days of the Sega Genesis. I was still a kid at 18 years old, and worked under the master tutelage of Stephen Thomson, a legend of an artist in this era. I was interviewed about my time at Clockwork by the site Sega-16. http://www.sega-16.com/2007/02/interview-chris-george/

Sprite artist, animator and background pixel artist:

  • The Adventures of Batman and Robin (Sega Genesis and Sega CD)
  • X-Women (unreleased Sega Genesis game)

1993 - 1994 : Malibu Interactive
Fresh out of high school, I started at Malibu Interactive as a tester. I was promoted to Jr. Artist 2 months after starting and my career begins. I was a pixel artist and animator on a few unreleased games based on IP owned by Malibu Comics, our parent company.