Contact Info:

Chris George
email: chris@superostrich.net
ICQ: 5382518
AIM: VT1 SuperOstrich
cell phone: 805-216-2392

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Summary:


I've been working in the games industry since September, 1993. I was 17 years old and fresh out of high school. My passion for games has remained high all these years later, and I'm constantly trying to improve my skills and teach others the things I've learned. I've worked in everything, from pixel pushing sprites back on the Sega Genesis, to Art Director on a high-budget game. I can't imagine doing anything else with my career. This is truly where I belong.

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Work Experience:

2004 - Present : Neversoft Entertainment
I've been working at Neversoft as
Lead Character Artist since March of 2004. My first shipped project since being here was GUN, a Western shooter for the PS2, Xbox, Gamecube, Xbox 360, and PC. I led a group of character artists throughout the project, and the final result was very nice in my opinion. I personally modeled and textured a whole slew of the main story characters including Colton, Magruder, Reverend Reed, Ned, Hoodoo Brown, Hollister and Soapy.

After finishing GUN, I worked briefly on Tony Hawk's Project 8 before leading up the character team for Guitar Hero III: Legends of Rock. It was definitely the most fun working on a game I've ever had. I worked on Axel, Lou, Midori, God of Rock, and Xavier.

2002 - 2004 : Left Field Productions
I shipped two titles with Left Field. Backyard Football and MTX: Mototrax. I was a lead artist on BYF and then promoted to
Art Director for MTX. I was very proud of the work I did while working with the guys there. They're still kickin, making some cool poker games with the World Series of Poker license.

1997 - 2002 : Paradox Development
I shipped quite a few games in the 4.5 years I worked for Paradox. I worked with so many talented people, many of whom I've continued to work with at Neversoft. Other friends from Paradox are now at Sony, working on the God of War games. Paradox employed something like 10 of the God of War team members all at the same time. Paradox was bought out by Midway a couple of years ago and are now called Midway LA. My cousin Mark Lappin is a Lead Character Artist over there.

1996 - 1997 : Neversoft Entertainment (again)
I shipped MDK with these guys before moving on to Paradox, which turned out to be a fantastic move considering they shipped Tony Hawk's Pro Skater two years later. Ahhh, I love missing the boat.

1994 - 1995 : Clockwork Tortoise
My first shipped games came out of this place. Back in the good old days of the Sega Genesis. I was barely 18 years old and worked for peanuts when I first started (17K a year). Good times. Immediately after shipping my first title, the pixel-pushing era ended with the release of the Playstation and Sega Saturn.

1993 - 1994 : Malibu Interactive
Not even 3 months after graduating high school, I got a job testing games for this place through my connections in the Street Fighter tournament circuit. I was promoted to Jr. Artist about 2 months after landing the job, after showing the company president some art I had done in DPaint (old-school, pixel pushing DOS app). I owe landing that promotion to Chris Senn (www.senntient.com), who was totally cool with me staring over his shoulder and watching him work. "What....a move!!"

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Shipped Games:

Guitar Hero III: Legends of Rock - Xbox 360, PS3 (PS2, Wii, PC, Mac)

I was Lead Character Artist for another game here at Neversoft, and after all these years I was finally involved in a commercially successful game. We took the formula of the Guitar Hero franchise created by Harmonix and gave it our own personal flavor. It was SO much fun working on these characters. One day I may even get off my butt enough to upload some pics of my work. 

Tony Hawk's Project 8 - Xbox 360, PS3

I came in late on THP8 and created most of the Create-a-Skater heads for the project. I was pretty happy with the work. I feel this is the strongest Hawk games in years.



GUN - PS2, Xbox, Gamecube, PC, Xbox 360

I absolutely LOVED working on this game. Neversoft is an awesome company, and we made an excellent game here. I was
Lead Character Artist on this one, leading a group of artists to creating some extremely memorable and awesome PS2, Xbox, and Gamecube characters. The Xbox 360 characters were done out of studio.

MTX - PS2, Xbox

Developed by Left Field Productions. The makers of Excitebike 64 snagged this project from Activision and we ran with it. I was promoted to
Art Director for this game, and I'm extremely proud of the work we did. I managed a team of about 14 artists for a period of 1.5 years. We used Neversoft's Tony Hawk Engine for this game, which led to me going to Neversoft to work on GUN.

Backyard Football - Nintendo Gamecube

This game was made by Left Field Productions. I was a lead artist on this title, mainly responsible for direction of the character art and animation.



X-Men: Next Dimension - Sony PS2


The last game I made for Paradox, and the first game I worked on for the PS2. I was lead character artist on this game, leading a small group of character artists. I personally modeled and textured a large number of characters in this game.


X-Men: Mutant Academy 2 - Sony Playstation


Developed by Paradox Development. This game was developed at the same time as X-men: Next Dimension for the PS2. I modeled and textured 3 characters for this game, since my time was dedicated to the PS2 title.

X-Men: Mutant Academy - Sony Playstation


Developed by Paradox Development. Now this game was developed QUICK. 7 months total, from start to gold. Once again, I modeled and textured all the characters in this game.


Wu Tang: Shaolin Style - Sony Playstation


Developed by Paradox Development. This was a quick 9 month project. A 4-player fighting game featuring the members of Wu Tang. I was responsible for modeling and texturing all the characters in the game.

MDK - Sony Playstation

Developed by Neversoft Entertainment. This was a port of the Shiny developed, PC title. I optimized some characters and level geometry and textures. Not much in the way of original art going on here.


The Adventures of Batman and Robin - Sega CD

Also developed by Clockwork Tortoise. This game was developed at the same time as the Genesis version. It was a driving combat game, and I wasn't as involved in this one as the I was with the Genesis title. I created a few car sprites and some background sprites.


The Adventures of Batman and Robin - Sega Genesis

My first shipped title back in 1994. Developed by Clockwork Tortoise. I worked on all facets of this game: Character sprites, environments, boss characters, title screens, you name it. I had the opportunity to work with and learn from THE best pixel artist in the business for this game. Steve, if you're still out there: Thx man. :)