Contact Info:
Chris
George
email:
chris@superostrich.net
ICQ: 5382518
AIM: VT1 SuperOstrich
cell phone: 805-216-2392
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Summary:
I've been working in the games industry since September,
1993. I was 17 years old and fresh out of high school. My
passion for games has remained high all these years later,
and I'm constantly trying to improve my skills and teach
others the things I've learned. I've worked in everything,
from pixel pushing sprites back on the Sega Genesis, to Art
Director on a high-budget game. I can't imagine doing
anything else with my career. This is truly where I belong.
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Work Experience:
2004 -
Present : Neversoft Entertainment
I've been working at Neversoft as
Lead
Character Artist
since March of 2004. My first shipped project since being here
was GUN, a Western shooter for the PS2, Xbox,
Gamecube, Xbox 360, and PC. I led a group of character
artists throughout the project, and the final result was
very nice in my opinion. I personally modeled and textured
a whole slew of the main story characters including Colton, Magruder, Reverend Reed, Ned, Hoodoo Brown, Hollister and
Soapy.
After finishing GUN, I worked briefly on Tony Hawk's Project
8 before leading up the character team for Guitar Hero III:
Legends of Rock. It was definitely the most fun working on a
game I've ever had. I worked on Axel, Lou, Midori, God of
Rock, and Xavier.
2002 -
2004 : Left Field Productions
I shipped two titles with Left Field. Backyard Football and
MTX: Mototrax. I was a lead artist on BYF and then promoted
to Art
Director
for MTX. I was very proud of the work I did while working
with the guys there. They're still kickin, making some cool
poker games with the World Series of Poker license.
1997 -
2002 : Paradox Development
I shipped quite a few games in the 4.5 years I worked for
Paradox. I worked with so many talented people, many of whom
I've continued to work with at Neversoft. Other friends from
Paradox are now at Sony, working on the God of War games.
Paradox employed something like 10 of the God of War team
members all at the same time. Paradox was bought out by
Midway a couple of years ago and are now called Midway LA.
My cousin Mark Lappin is a Lead Character Artist over there.
1996 -
1997 : Neversoft Entertainment (again)
I shipped MDK with these guys before moving on to Paradox,
which turned out to be a fantastic move considering they
shipped Tony Hawk's Pro Skater two years later. Ahhh, I love
missing the boat.
1994 -
1995 : Clockwork Tortoise
My first shipped games came out of this place. Back in the
good old days of the Sega Genesis. I was barely 18 years old
and worked for peanuts when I first started (17K a year).
Good times. Immediately after shipping my first title, the
pixel-pushing era ended with the release of the Playstation
and Sega Saturn.
1993 -
1994 : Malibu Interactive
Not even 3 months after graduating high school, I got a job
testing games for this place through my connections in the
Street Fighter tournament circuit. I was promoted to Jr.
Artist about 2 months after landing the job, after showing
the company president some art I had done in DPaint
(old-school, pixel pushing DOS app). I owe landing that
promotion to Chris Senn (www.senntient.com),
who was totally cool with me staring over his shoulder and
watching him work. "What....a move!!"
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Shipped Games:
Guitar
Hero III: Legends of Rock - Xbox 360, PS3
(PS2, Wii, PC, Mac)
I was Lead Character Artist for another game here at
Neversoft, and after all these years I was finally involved
in a commercially successful game. We took the formula of
the Guitar Hero franchise created by Harmonix and gave it
our own personal flavor. It was SO much fun working on these
characters. One day I may even get off my butt enough to
upload some pics of my work.
Tony
Hawk's Project 8 - Xbox 360, PS3
I came in late on THP8 and created most of the
Create-a-Skater heads for the project. I was pretty happy
with the work. I feel this is the strongest Hawk games in
years.
GUN
- PS2, Xbox, Gamecube, PC, Xbox 360
I absolutely LOVED working on this game. Neversoft is an
awesome company, and we made an excellent game here. I was
Lead
Character Artist
on this one, leading a group of artists to creating some
extremely memorable and awesome PS2, Xbox, and Gamecube
characters. The Xbox 360 characters were done out of studio.
MTX
- PS2, Xbox
Developed by Left Field Productions. The makers of
Excitebike 64 snagged this project from Activision and we
ran with it. I was promoted to
Art Director
for this game, and I'm extremely proud of the work we did. I
managed a team of about 14 artists for a period of
1.5 years. We used Neversoft's Tony Hawk Engine for this
game, which led to me going to Neversoft to work on GUN.
Backyard
Football - Nintendo Gamecube
This game was made by Left Field Productions. I was a lead
artist on this title, mainly responsible for direction of
the character art and animation.
X-Men:
Next Dimension - Sony PS2
The last game I made for Paradox, and the first game I
worked on for the PS2. I was lead character artist on this
game, leading a small group of character artists. I
personally modeled and textured a large number of characters
in this game.
X-Men:
Mutant Academy 2 - Sony Playstation
Developed by Paradox Development. This game was developed at
the same time as X-men: Next Dimension for the PS2. I
modeled and textured 3 characters for this game, since my
time was dedicated to the PS2 title.
X-Men:
Mutant Academy - Sony Playstation
Developed by Paradox Development. Now this game was
developed QUICK. 7 months total, from start to gold. Once
again, I modeled and textured all the characters in this
game.
Wu
Tang: Shaolin Style - Sony Playstation
Developed by Paradox Development. This was a quick 9 month
project. A 4-player fighting game featuring the members of
Wu Tang. I was responsible for modeling and texturing all
the characters in the game.
MDK
- Sony Playstation
Developed by Neversoft Entertainment. This was a port of the
Shiny developed, PC title. I optimized some characters and
level geometry and textures. Not much in the way of original
art going on here.
The
Adventures of Batman and Robin - Sega CD
Also developed by Clockwork Tortoise. This game was
developed at the same time as the Genesis version. It was a
driving combat game, and I wasn't as involved in this one as
the I was with the Genesis title. I created a few car
sprites and some background sprites.
The
Adventures of Batman and Robin - Sega Genesis
My first shipped title back in 1994. Developed by Clockwork
Tortoise. I worked on all facets of this game: Character
sprites, environments, boss characters, title screens, you
name it. I had the opportunity to work with and learn from
THE best pixel artist in the business for this game. Steve,
if you're still out there: Thx man. :)
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