I was interviewed by Sega-16, a site dedicated to the  Sega Genesis! There's a little about my start in the industry and some info on how games were made back in 1994. Check it out!






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Melissa George, aka my lovely wife.  A very talented wedding photographer who I'm shamelessly promoting on my site. She's photographed quite a few of my co-workers' weddings now, so she's totally cool with shooting computer nerd weddings. :)

Ben Mathis, aka poopinmymouth. Disgusting as his handle is, it kinda represents the irreverent artist that Ben is. Constantly trying to improve his skills, Ben does more art in his spare time than anyone I know. Even though he's a kid by my years, I look up to him and consider him a great friend.

Ralph Barbagallo is the President/Despot of Flarb, LLC, a cell-phone game developer. Ralph's been in business for a number of years now and is always on the lookout for pixel-pushing artists to help get his games done (paid work fellas). If you're into sprite-based graphics, send Ralph an email.

Jon Rush, aka Ancient-Pig. I've been through it all with this guy. He's an amazing artist, especially in the texture painting department. He heavily influenced my own art style during the production of GUN. The game wouldn't have looked as good as it did without his influence.

Bryan Jones, aka BoboTheSeal. I've never met Bryan, but I've always looked up to his work and would constantly visit his website looking for updates, until I realized he never did any. :)  Awesome artist though, and Ben says he's pretty cool. I think Ben likes him because he's on the Internet.

Jeff Parrot's a talented environment artist whom I met through Ancient-Pig. While he was working for Genuine Games, we would meet up occasionally for lunch. Very cool guy.


Eric Williams....A fantastic game designer working on the God of War series over at Sony. He puts together a pretty interesting blog. Eric can break down a game after playing it and tell you how they designed every little aspect. It was truly interesting to hear him summarize Resident Evil 4.

Omar Kendall is the Frasier Crane of game design whom I work with at Neversoft. He looks at games from an intellectual's point of view, which makes for a very interesting perspective that he makes public in his blog.