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I was interviewed by Sega-16, a site dedicated to the Sega
Genesis! There's a little about my start in the industry and
some info on how games were made back in 1994. Check it out!
Add
my button link to your site!

Melissa
George, aka my lovely wife. A very talented wedding
photographer who I'm shamelessly promoting on my site. She's
photographed quite a few of my co-workers' weddings now, so
she's totally cool with shooting computer nerd weddings. :)
Ben
Mathis, aka poopinmymouth. Disgusting as his handle is, it
kinda represents the irreverent artist that Ben is.
Constantly trying to improve his skills, Ben does more art
in his spare time than anyone I know. Even though he's a kid
by my years, I look up to him and consider him a great
friend.
Ralph
Barbagallo is the President/Despot of Flarb, LLC, a
cell-phone game developer. Ralph's been in business for a
number of years now and is always on the lookout for
pixel-pushing artists to help get his games done (paid work
fellas). If you're into sprite-based graphics, send Ralph an
email.
Jon
Rush, aka Ancient-Pig. I've been through it all with this
guy. He's an amazing artist, especially in the texture
painting department. He heavily influenced my own art style
during the production of GUN. The game wouldn't have looked
as good as it did without his influence.
Bryan
Jones, aka BoboTheSeal. I've never met Bryan, but I've
always looked up to his work and would constantly visit his
website looking for updates, until I realized he never did
any. :) Awesome artist though, and Ben says he's
pretty cool. I think Ben likes him because he's on the
Internet.
Jeff
Parrot's a talented environment artist whom I met through
Ancient-Pig. While he was working for Genuine Games, we
would meet up occasionally for lunch. Very cool guy.
Eric
Williams....A fantastic game designer working on the God of
War series over at Sony. He puts together a pretty
interesting blog. Eric can break down a game after playing
it and tell you how they designed every little aspect. It
was truly interesting to hear him summarize Resident Evil 4.
Omar
Kendall is the Frasier Crane of game design whom I work with
at Neversoft. He looks at games from an intellectual's point
of view, which makes for a very interesting perspective that
he makes public in his blog.
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