I did these characters for Project 8 near the end of the development cycle. I was mainly responsible for finishing up the Create-a-Skater heads. Some of the work was done as a test immediately following the completion of Project 8.
 


I did this work as Lead Character Artist for GUN, a Western shooter for the PS2, Xbox, GameCube, PC and Xbox360. I was very proud of the look we achieved for our characters. They feel as though they belong in a gritty, lawless world. The following work contains some of the characters I was 100% responsible for creating.
More GUN work coming soon!

MTX: Mototrax

While Art Director at Left Field Productions we produced MTX: Mototrax for the PS2 and Xbox, where I was responsible for managing a team of artists and directing the visual look of the game, from characters to environments to user interface. Here are a few movies of three environments that I created. Some assets were created by other artists in these movies. I've provided a shot breakdown below each movie. All movies are WMV format. Click on the images to play.

Los Angeles Supercross

I personally created the track and ground geo and textures, lighting, stadium textures, jumbotron, hay bales, start and finish gates, signage around the track (except outermost wall), sky, and crowd. All other assets were created by Tyrone Woodland.

San Francisco Supercross

I personally created the track and ground geo and textures, lighting, 50% of the stadium geo, all stadium textures, jumbotron, hay bales, start and finish gates,  framed signage around the track, sky, and crowd. All other assets were created by Joanne Lee.

X games IX

I created all assets in this level, except for the skyscraper buildings outside of the stadium. Those buildings were created by Joanne Lee.


 
These models are personal projects that I do for fun or for practice. Updates to this section will come as I finish more personal work.